top of page

The Magic of Mistborn: Discussing one of Brandon Sanderson's Intricate and Evolving Fantasy Systems

Writer's picture: Michel GauthierMichel Gauthier

Updated: Mar 24, 2023



When it comes to crafting fascinating and detailed magic systems in fantasy writing, few authors are as renowned as Brandon Sanderson. His Mistborn series, in particular, is an excellent example of this, with its unique and captivating magic system that sets it apart from other works in the genre. I personally have very much enjoyed the first three instalments of the series. Let's have a look at the magic systems presented in the novels and what makes them so outstanding. I am trying to keep this as spoiler free as possible. But be warned, if you have not read the Mistborn series yet... well, what are you doing here? Go read the books and then come back!

Mistborn's magic system is based on the concept of "Allomancy," a technique in which users can burn metals to acquire certain skills. Mistborns and Mistings are the two primary divisions in this system. Mistings can only access one particular metal, while Mistborns have the capacity to burn all sixteen metals. In the world of Mistborn, every metal bestows a special talent. Burning tin, for example, heightens the senses while burning iron enables the user to pull on surrounding metal items. This concept generates an infinite variety of talents, each with their own advantages and disadvantages, which results in a dynamic and captivating magical universe. The fact that each metal has its own set of restrictions and laws is one of the reasons why allomancy is so fascinating to me. For instance, burning too much of one metal might have adverse effects including physical weariness or even fatalities. Similar to how particular metals may be more powerful against specific adversaries or in specific circumstances, the magic system has a strategic component that heightens the series' complexity.

In addition to Allomancy, "Feruchemy," another metallic-based magic system, allows users to store different attributes, such as strength or memory, in metal "metalminds" for later use. This system is unique in that it requires a level of patience and strategy that is not present in Allomancy. Feruchemy users must be careful when storing their attributes as they can only access them in the exact amount they stored, meaning that they must plan carefully to ensure they have enough stored for when they need it.

The "Hemalurgy" system, which involves impaling someone with metal spikes to steal their powers, is the last one. Even though or maybe because Hemalurgy is thought to be the darkest of the three systems, it heightens the mystery and danger in the Mistborn universe. The way the magic system works in conjunction with the world-building and storyline of the Mistborn series is one of its most intriguing features of these novels.

Not everyone is born with the capacity to burn metals; rather, some families have a greater probability to have the gene than others. This establishes a caste structure where only the rich and powerful can be Allomancers, creating an unequal dynamic that propels the story forward. Moreover, the magic system in Mistborn is tightly woven into the narrative structure of the series. The rules and limitations of Allomancy are consistently reinforced throughout the series, leading to an organic understanding of the magic system as the reader progresses through the story. Sanderson expertly uses the magic system to create tension and intrigue, making it an integral part of the storytelling.


Brandon Sanderson has gained broad and well-deserved acclaim for his imaginative and intricate magic systems that exhibit logical consistency and depth. The degree of detail and consistency that Sanderson adds to each magic system sets them apart from those in other fantasy books. They play a crucial role in the story's plot, world-building, and ideas rather than merely serving as a tool for the characters. One of the aspects that makes Sanderson's magic systems so powerful is the "hard magic" strategy. Sanderson creates magic systems with clear laws and restrictions as opposed to ambiguous and undefinable magic.

This makes it possible for readers to comprehend how magic works and forecast how it may be applied in certain situations. The protagonists in Sanderson's works must exercise ingenuity and intelligence to figure out how to make use of their power, and the author's magical systems turn into puzzles for the reader to solve.

Allomancy, Feruchemy, and Hemalurgy are based on the manipulation of metals and the rules of physics, giving Sanderson's magic systems a scientific and mechanical character.

This gives the systems a degree of believability and complexity and makes them seem like they might coexist in a world with strict physical rules. Also, Sanderson's magic frameworks are dynamic and change as the narrative progresses. When more people are introduced, new abilities and limits are made clear, and the characters themselves discover novel methods to wield magic. This keeps the reader interested and intrigued since there are constantly new surprises and developments in store.

15 views0 comments

Comentarios


bottom of page